One player is the Landlord, the other two are Peasants who team up. Pick who was landlord and who won the round.
Objective
The Landlord plays alone and goes first with 20 cards; the two Peasants share 17 each and cooperate. The Landlord wins by emptying their hand first; the Peasants win if either of them goes out first.
Becoming the Landlord (bidding)
Deal 17 cards to each player; 3 are left face-down as the “kitty”.
Point bid (default): in turn each player bids 1–3 or passes; the highest bidder is Landlord (a bid of 3 ends it). The bid sets the base score — the 1–3 stepper here.
The Landlord reveals and takes the 3 kitty cards (so 20 vs 17), then leads first.
House rule
Rob the Landlord (抢地主)
Instead of a 1–3 bid, the first player calls landlord or passes; the others may then rob (grab it), and it can be re-robbed. Each call/rob doubles the base (×1, ×2, ×4, …) before bombs, rockets and spring multiply.
In this app: a rob doubles the stake exactly like a bomb, so set base = 1 and tap a bomb for each call/rob (×2 each). For an uncontested call, leave base at 1.
Card ranking (low → high)
3 4 5 6 7 8 9 10 J Q K A 2 < Black Joker < Red Joker. Suits don’t matter.
Hands you can play
Single — one card.e.g.9
Pair — two of a rank.e.g.7 7
Triple — three of a rank; may carry a single or a pair.e.g.Q Q Q + 5 or Q Q Q + 5 5
Straight — 5+ in a row, 3→A (no 2 or jokers).e.g.4 5 6 7 8
Double straight — 3+ pairs in a row.e.g.7 7 8 8 9 9
Airplane — 2+ triples in a row (optional wings).e.g.8 8 8 9 9 9
Beats everything
Bomb — four of a kind; only a bigger bomb or the rocket beats it.e.g.J J J J
Rocket — both jokers; the highest hand.e.g.Black + Red Joker
Playing a round
The Landlord leads first; play passes to the right.
On your turn, beat the last hand with a higher hand of the same type & size, or pass.
A bomb or rocket may be played on any hand; the rocket beats all.
When both others pass, the last player to lay cards leads a fresh hand of any type.
First to empty their hand ends the round.
Stake
Start from the base score (1–3).
Each bomb doubles the stake; a rocket doubles it again.
Spring (one side takes every trick) doubles the stake once more.
Payout
Landlord wins: each peasant pays the stake → landlord gains 2× the stake.
Peasants win: the landlord pays each peasant the stake → landlord loses 2× the stake.
Wager
Set a value per point to turn the running totals into who-pays-whom amounts.
Tips
Only one device can enter a round at a time — others are locked until you finish.